This is a list of every single item in CE.
Normal[]
Wood Plank
- §10
- Used for object combination.
Metal Plate
- §40
- Used for object combination.
Chrome Plate X2
- §60
- Used for object combination.
Emerald
- §60
- Part of the Gem Series.
Shard (Weaponry Enchantment)[]
These are items that are able to enchant weaponry depending of course on the color.
Red
- Fire Aspect
Yellow
- Paralysis Aspect
Dark Purple
- Critical Hit Chance Increase
Green
- Leech Life
Special Material[]
Sturdy Wood
Stone
Silver
Iron
Positite
Amethyst
Dark Amethyst
Grey Sapphire
Faded Onyx
Criomsonium
Adminium
Offense[]
Level 5 Grenade
- §75
- 50 Base Damage. Is affected by all other statistics.
Flash Grenade
- §125
Concussion Grenade
- §125SC
EMP Grenade
- §200
Fire Splash
- §200
- Burns all enemies in a battle.
Chain Bolt
- §150
- A lightning bolt is summoned on one enemy which then attempts to spread to all other enemies in a battle. The chance of the bolt hitting all of them lowers if there are more enemies.
Smart Bomb
- §300
- Causes a fixed 100 damage to all enemies.
Lightning
- §275
- Paralyzes all enemies no matter what for two turns.
SquareLock
- §500
- Used on an enemy to analyze it. If successful, the user deals the enemy double damage for the rest of the battle.
SquareLock Plus
- §1,000
- Used on an enemy to analyze it. If successful, the user deals the enemy triple damage for the rest of the battle.
- Gooey Coat
- §250
- If you come in contact with an enemy, it is paralyzed for one turn.
Venom Pulse
- If you come in contact with an enemy, it is poisoned.
- §275
Square of Attack
- §750
- Attack is doubled for the user for 10 turns.
Square of Defense
- Defense is doubled for the user for 10 turns.
- 50SC
Ice Stream
- §725
- Freezes all enemies in a battle.
Hypnotiser
- §1,250
- Sends all enemies to sleep in a battle.
Smokescreen
- §750
- The user's squad can dodge most attacks for three turns.
Healing (Natural)[]
These are items that naturally appear. Using these items in Combination Mode can make these items more powerful. Apple
- §50
- Restores 1HP.
Health Cube
- §250
- Restores 5HP for all members in the user's squad.
Integrity Restoration
- §1,250
- Restores 5HP when used on a character that has fainted.
Tangerine
- §500
- Restores 10HP.
Mushroom Juice
- §1,250
- Restores 2HP immediately and restores 2HP every time the user is hit with an attack for 10 turns.
Super Health Cube
- §1,000
- Restores 10HP for all members in the user's squad.
Corn
- §500
- Restores 8HP and slightly increases defense for a temporary period of time.
Banana Bushel
- §750
- Restores 15HP.
Healing Coat
- Restores 2HP every five seconds for the user for 5 minutes.
- 16SC
Delta Candy
- Restores 50HP and refills Delta by 250 points.
- 50SC
Ultra Health Cube
- Restores 50HP for all members in the user's squad.
- 20SC
Challengequus
- Restores 25HP immediately and restores 25HP for every battle the user's squad wins for 5 battles.
- 24SC
Healing Sphere
- Restores 1HP every ten seconds for all members in the user's squad for 5 minutes.
- 20SC
Ice Pack
- Cures Burn.
- 15SC
Icebreaker Pickaxe
- Cures Freeze.
- 15SC
Adrenaline Injection
- Cures Paralysis.
- 15SC
Anti-Poison Gel
- Cures Poison.
- 15SC
Awakening Bell
- Cures Sleep.
- 15SC
Tear in a Jar
- Restores 75HP.
- 35SC
Chicken
- Restores 75HP and boosts attack for a temporary period of time.
- 45SC
Watermelon
- Restores 60HP.
- 30SC
Delta Beverage
- Fills Delta completely.
- 60SC
Sweet Bell
- Restores 50HP.
- 20SC
Galactic Sundae
- Restores 100HP.
- 40SC
Healing (Uncustomizable)[]
These are Healing items that are uncustomizable, meaning you cannot combine them with other items to make them more powerful.
Cheezed-Over Ziti Pasta
- §750
- Item ordered by Nightwing in StarSquare Chapter 3-3. Restores 125HP and fills Delta completely.